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Preprint
ID: 5e29ca4bfe57a700188a5b4a2,422 bytesFirst seen Jun 24, 20261 collection

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abstractThis paper presents an experiment in teaching undergraduates with design thinking, a problem-solving methodology. Students participated in a design thinking project—designing games related to course subject—in two different undergraduate courses over a four-year period. The project was modified over time based on observations of students’ behavior and their academic performance with the goal of improving students’ experience of design thinking. These modifications included the introduction of a formal method of creative ideation, evaluating the designs of existing games, and peer feedback on the games designed by students. Some evidence emerged that these changes improved students’ reactions to design thinking but did not impair their ability to acquire course-specific domain knowledge.
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cambridge-up/open-engage1 version · Jun 24, 2026

Full hash:b49a7ed98504d95b5056e925fed7641d0f1825ef4b16194cea2991ee23608259